/** * Example * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SecondaryViewportClient extends ScriptViewportClient native; cpptext { virtual void Draw(FViewport* Viewport,FCanvas* Canvas); virtual UBOOL RequiresHitProxyStorage() { return 0; } protected: virtual UCanvas* InitCanvas(FViewport* Viewport, FCanvas* Canvas); virtual void DrawSecondaryHUD(UCanvas* CanvasObject); } /** * Called after rendering the player views and HUDs to render menus, the console, etc. * This is the last rendering cal in the render loop * @param Canvas - The canvas to use for rendering. */ event PostRender(Canvas Canvas) { } defaultproperties { }