/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DynamicSpriteComponent extends SpriteComponent DontCollapseCategories native; /** Animated Scale. Relative to DrawScale. */ var() InterpCurveFloat AnimatedScale; /** Animated color + alpha */ var() InterpCurveLinearColor AnimatedColor; /** Animated 2D position (screen space). Relative to StartPosition. */ var() InterpCurveVector2D AnimatedPosition; /** 3D world space offset from Location */ var() Vector LocationOffset; /** How many times to loop (-1 = infinite) */ var() int LoopCount; cpptext { virtual FPrimitiveSceneProxy* CreateSceneProxy(); virtual void UpdateBounds(); } defaultproperties { LoopCount=-1 }