/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ZoneInfo extends Info native; var() float KillZ; // any actor falling below this level gets destroyed var() float SoftKill; // units of grace until land var() class KillZDamageType; // damage type for KillZ var() bool bSoftKillZ; // enable SoftKill defaultproperties { KillZ=-262143.0 // this is HALF_WORLD_MAX1 SoftKill=2500.0 bStatic=true bNoDelete=true bGameRelevant=true KillZDamageType=class'KillZDamageType' }