/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class WindDirectionalSourceComponent extends ActorComponent native collapsecategories hidecategories(Object) editinlinenew; var native private transient noimport const pointer SceneProxy{FWindSourceSceneProxy}; var() interp float Strength; var deprecated float Phase; var deprecated float Frequency; var() interp float Speed; cpptext { protected: // UActorComponent interface. virtual void Attach(); virtual void Detach( UBOOL bWillReattach = FALSE ); virtual void UpdateTransform(); public: /** * Creates a proxy to represent the wind source to the scene manager in the rendering thread. * @return The proxy object. */ virtual class FWindSourceSceneProxy* CreateSceneProxy() const; } defaultproperties { Strength=1.0 Frequency=1.0 Speed=1.0 }