/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class VolumeTimer extends Info; var PhysicsVolume V; event PostBeginPlay() { Super.PostBeginPlay(); V = PhysicsVolume(Owner); SetTimer(V.PainInterval, true); } event Timer() { V.TimerPop(self); } defaultproperties { TickGroup=TG_PreAsyncWork bStatic=false RemoteRole=ROLE_None }