/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class Texture2DDynamic extends Texture native(Texture) hidecategories(Object); /** The width of the texture. */ var native transient int SizeX; /** The height of the texture. */ var native transient int SizeY; /** The format of the texture. */ var native transient EPixelFormat Format; /** The number of mip-maps in the texture. */ var native transient int NumMips; /** Whether the texture can be used as a resolve target. */ var native transient bool bIsResolveTarget; /** * Initializes the texture with 1 mip-level and creates the render resource. * * @param InSizeX - Width of the texture, in texels * @param InSizeY - Height of the texture, in texels * @param InFormat - Format of the texture, defaults to PF_A8R8G8B8 * @param InIsResolveTarget - Whether the texture can be used as a resolve target */ native final function Init(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional bool InIsResolveTarget = FALSE); /** * Update the mip data for the texture and its render resource * It is assumed that the data is being copied is already of the right format/size for the mip. * * @param MipIdx 0 based index to the mip level to update * @param MipData byte array of data to copy to mip */ native function UpdateMip(int MipIdx,const out array MipData); /** * Update the mip data for the texture and its render resource from JPEG data. * If the decoded JPEG size doesn't match the existing texture size * then the texture is resized. * * @param MipIdx 0 based index to the mip level to update * @param MipData byte array of JPEG to decode and then copy to mip */ native function UpdateMipFromJPEG(int MipIdx,const out array MipData); //@zombie_ps4_begin /** * Update the mip data for the texture and its render resource from PNG data. * If the decoded PNG size doesn't match the existing texture size * then the texture is resized. * * @param MipIdx 0 based index to the mip level to update * @param MipData byte array of PNG to decode and then copy to mip */ native function UpdateMipFromPNG(int MipIdx,const out array MipData); //@zombie_ps4_end cpptext { public: // UTexture interface. virtual FTextureResource* CreateResource(); virtual EMaterialValueType GetMaterialType() { return MCT_Texture2D; } // USurface interface. virtual FLOAT GetSurfaceWidth() const; virtual FLOAT GetSurfaceHeight() const; // UObject interface. virtual void Serialize(FArchive& Ar); } /** Creates and initializes a new Texture2DDynamic with the requested settings */ static native noexport final function Texture2DDynamic Create(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional bool InIsResolveTarget = FALSE); defaultproperties { // all mip levels will be resident in memory NeverStream=True // must be a supported format Format=PF_A8R8G8B8 }