/** * Base class for static actors which contain StaticMeshComponents. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class StaticMeshActorBase extends Actor ClassGroup(StaticMeshes) native abstract; cpptext { /** * Initializes this actor when play begins. This version marks the actor as ready to execute script, but skips * the rest of the stuff that actors normally do in PostBeginPlay(). */ virtual void PostBeginPlay(); } DefaultProperties { bEdShouldSnap=true bStatic=true bMovable=false bCollideActors=true bBlockActors=true bWorldGeometry=true bGameRelevant=true bRouteBeginPlayEvenIfStatic=false bCollideWhenPlacing=false }