/*============================================================================= Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. =============================================================================*/ class SpeedTreeComponentFactory extends PrimitiveComponentFactory native(SpeedTree) hidecategories(Object) collapsecategories editinlinenew; var() SpeedTreeComponent SpeedTreeComponent; cpptext { virtual UBOOL FactoryIsValid( ) { return SpeedTreeComponent != NULL && Super::FactoryIsValid( ); } virtual UPrimitiveComponent* CreatePrimitiveComponent(UObject* InOuter); } defaultproperties { Begin Object Class=SpeedTreeComponent Name=SpeedTreeComponent0 End Object SpeedTreeComponent = SpeedTreeComponent0; CollideActors = TRUE BlockActors = TRUE BlockZeroExtent = TRUE BlockNonZeroExtent = TRUE BlockRigidBody = TRUE }