/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Defines the parameters for an in world non looping ambient sound e.g. a car driving by */ class SoundNodeAmbientNonLoop extends SoundNodeAmbient native( Sound ) hidecategories( Object ) AutoExpandCategories( Delay ) dontsortcategories( Delay ) dependson( SoundNodeAttenuation ) editinlinenew; var( Delay ) float DelayMin; var( Delay ) float DelayMax; var deprecated rawdistributionfloat DelayTime; defaultproperties { Begin Object Class=DistributionFloatUniform Name=DistributionDelayTime Min=1 Max=1 End Object DelayTime=(Distribution=DistributionDelayTime) }