/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SkeletalMeshActorMATWalkable extends SkeletalMeshActorMAT; defaultproperties { Physics=PHYS_Walking Begin Object Class=CylinderComponent Name=CollisionCylinder CollisionRadius=+0034.000000 CollisionHeight=+0078.000000 BlockNonZeroExtent=true BlockZeroExtent=true BlockActors=true CollideActors=true End Object CollisionComponent=CollisionCylinder Components.Add(CollisionCylinder) bCollideWorld=TRUE bCollideActors=TRUE bBlockActors=TRUE }