/** * Represents a set of actors based on Actor.Group vs GroupName. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqVar_Group extends SeqVar_Object native(Sequence) deprecated; cpptext { virtual FString GetValueStr(); virtual UObject** GetObjectRef(INT Idx); }; var() Name GroupName; /** Has the list been cached? */ var transient bool bCachedList; /** List of actors w/ matching Group, @note using Object simply for GetObjectRef(), typing isn't really important here */ var transient array Actors; defaultproperties { ObjName="Group" ObjCategory="Object" }