/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqVar_External extends SequenceVariable within Sequence native(Sequence); cpptext { // UObject interface virtual void PostLoad(); // SequenceObject interface virtual void OnConnect(USequenceObject* connObj, INT connIdx); // SequenceVariable interface virtual FString GetValueStr(); /** * Returns whether this SequenceObject can exist in a sequence without being linked to anything else (i.e. does not require * another sequence object to activate it) */ virtual UBOOL IsStandalone() const { return TRUE; } } /** */ var() class ExpectedType; /** Name of the variable link to create on the parent sequence */ var() string VariableLabel; defaultproperties { ObjName="External Variable" VariableLabel="Default Var" }