/** * Activated when an receives the OnRigidBodyCollision notification from the physics system. * Originator: the actor that was just sitting there * Instigator: the actor that did the colliding * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_RigidBodyCollision extends SequenceEvent native(Sequence); cpptext { void CheckRBCollisionActivate( const FRigidBodyCollisionInfo& OriginatorInfo, const FRigidBodyCollisionInfo& InstigatorInfo1, const TArray& ContactInfos, FLOAT VelMag ); } /** Minimum impact speed (along contact normal) for this event to fire. */ var() float MinCollisionVelocity; defaultproperties { ObjName="Rigid Body Collision" ObjCategory="Physics" bPlayerOnly=false VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="ImpactVelocity",bWriteable=true) VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="ImpactLocation",bWriteable=true) }