/** * Event which is activated by the engine when the level starts at the beginning * and can be NOT activated by the gameplay code if, for instance, you are loading * a savegame in the middle of the level and don't want beginning of map actions * to happen. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_LevelBeginning extends SequenceEvent deprecated native(Sequence); cpptext { virtual USequenceObject* ConvertObject(); } defaultproperties { ObjName="Level Beginning" VariableLinks.Empty bPlayerOnly=false }