/** * Event which is activated by the gameplay code when a pawn dies. * Originator: either the Pawn that died or the Controller for that Pawn * Instigator: the pawn that died. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_Death extends SequenceEvent; defaultproperties { ObjName="Death" ObjCategory="Pawn" bPlayerOnly=false }