/** * Event which is activated by the physics system when a joint is broken. * Originator: the actor that owns the join which was broken * Instigator: the Actor that owns the joint which was broken. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_ConstraintBroken extends SequenceEvent native(Sequence); defaultproperties { ObjName="Constraint Broken" ObjCategory="Physics" bPlayerOnly=false }