/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_MatureLanguage extends SequenceCondition native(Sequence); cpptext { virtual void Activated() { USequenceOp::Activated(); if( GEngine && GEngine->bAllowMatureLanguage ) { OutputLinks(0).bHasImpulse = TRUE; } else { OutputLinks(1).bHasImpulse = TRUE; } } } defaultproperties { ObjName="Mature Language Allowed" OutputLinks(0)=(LinkDesc="Allowed") OutputLinks(1)=(LinkDesc="Disallowed") }