/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_IsInCombat extends SequenceCondition native(Sequence); cpptext { virtual void Activated(); } defaultproperties { ObjName="In Combat" OutputLinks(0)=(LinkDesc="True") OutputLinks(1)=(LinkDesc="False") VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Players") }