/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_IsConsole extends SequenceCondition native(Sequence); cpptext { virtual void Activated() { USequenceOp::Activated(); AWorldInfo* WorldInfo = GWorld->GetWorldInfo(); // Trigger the output based upon meeting the num logged in criteria if( WorldInfo && WorldInfo->IsConsoleBuild() ) { OutputLinks(0).bHasImpulse = TRUE; } else { OutputLinks(1).bHasImpulse = TRUE; } } } defaultproperties { ObjName="Is Console" OutputLinks(0)=(LinkDesc="True") OutputLinks(1)=(LinkDesc="False") }