/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleHidden extends SeqAct_Toggle; var() bool bToggleBasedActors; var() array< class > IgnoreBasedClasses; defaultproperties { ObjName="Toggle Hidden" ObjCategory="Toggle" InputLinks(0)=(LinkDesc="Hide") InputLinks(1)=(LinkDesc="UnHide") }