/** * sets who gets credit for damage caused by the Target Actor * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetDamageInstigator extends SequenceAction; var Actor DamageInstigator; defaultproperties { ObjCategory="Actor" ObjName="Set Damage Instigator" VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Damage Instigator",PropertyName=DamageInstigator,MinVars=1,MaxVars=1) }