/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_RandomSwitch extends SeqAct_Switch native(Sequence); /** List of indices we've already used once and disabled (for when bLooping and bAutoDisableLinks are both checked) **/ var array AutoDisabledIndices; cpptext { virtual void Activated(); }; static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Random" ObjCategory="Switch" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Active Link",bWriteable=true,MinVars=0,PropertyName=Indices) InputLinks(1)=(LinkDesc="Reset") }