/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_PlayMusicTrack extends SequenceAction native(Sequence) dependson(MusicTrackDataStructures); var() MusicTrackStruct MusicTrack; cpptext { virtual void Activated(); virtual void PreSave(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); } defaultproperties { ObjName="Play Music Track" ObjCategory="Sound" VariableLinks.Empty }