/** * SeqAct_LevelStreaming * * Kismet action exposing loading and unloading of levels. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_LevelStreaming extends SeqAct_LevelStreamingBase native(Sequence); /** LevelStreaming object that is going to be loaded/ unloaded on request */ var const LevelStreaming Level; /** LevelStreaming object name */ var() const Name LevelName; var transient bool bStatusIsOk; cpptext { void Activated(); UBOOL UpdateOp(FLOAT DeltaTime); virtual void UpdateStatus(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual USequenceObject* ConvertObject(); #if WITH_EDITOR virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter); #endif }; defaultproperties { ObjName="Stream Level" bSuppressAutoComment=false }