/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ForceFeedback extends SequenceAction; var() editinline ForceFeedbackWaveform FFWaveform; /** A predefined WaveForm, only works with start, stopping a predefined doesn't do anything, can't use for looping **/ var() class PredefinedWaveForm; defaultproperties { ObjName="Force Feedback" ObjCategory="Misc" InputLinks(0)=(LinkDesc="Start") InputLinks(1)=(LinkDesc="Stop") }