/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_CastToFloat extends SeqAct_SetSequenceVariable native(Sequence); cpptext { void Activated() { OutputLinks(0).bHasImpulse = TRUE; FloatResult = (FLOAT)Value; } }; var int Value; var float FloatResult; defaultproperties { ObjName="Cast To Float" ObjCategory="Math" InputLinks(0)=(LinkDesc="In") OutputLinks(0)=(LinkDesc="Out") VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int",PropertyName=Value) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Result",bWriteable=true,PropertyName=FloatResult) }