/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_CameraShake extends SequenceAction native(Sequence); /** Parameters that define the shake. */ var() protectedwrite export editinline CameraShake Shake; /** For easy overall scaling without tweaking the individual parameters. For oscillating shakes, scales amplitude only. */ var() protectedwrite float ShakeScale; /** Whether or not to do do controller vibration. Code shakes only for now. */ var() protectedwrite bool bDoControllerVibration; /** A radial shake shakes the camera for all nearby players. If FALSE, shake only the cameras of specified players. */ var() protectedwrite bool bRadialShake; /** Radius inside which the shake is full magnitude. For radial shakes only. */ var() protectedwrite float RadialShake_InnerRadius; /** Radius at which the shake reaches 0 magnitude. For radial shakes only. */ var() protectedwrite float RadialShake_OuterRadius; /** Falloff exponent, defines falloff between inner and outer radii. For CST_Radial shakes only. */ var() protectedwrite float RadialShake_Falloff; /** If true, camera shake is rotated to be relative to the shake epicenter before application (e.g. a shake that moves -X will always move away from the shake's origin). Only valid for Radial shakes. Overrides PlaySpace. */ var() protectedwrite bool bOrientTowardRadialEpicenter; /** Defined how to orient the shaking offsets before applying to the camera. CameraLocal is normal. Is UserDefined, rotation of the LocationActor is used. Ignored for Radial Shakes */ var() protectedwrite ECameraAnimPlaySpace PlaySpace; var Actor LocationActor; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Camera Shake" ObjCategory="Camera" Begin Object Class=CameraShake Name=Shake0 OscillationDuration=1.f RotOscillation={(Pitch=(Amplitude=150.f,Frequency=40.f), Yaw=(Amplitude=75.f,Frequency=30.f), Roll=(Amplitude=150.f,Frequency=60.f))} End Object Shake=Shake0 bDoControllerVibration=TRUE RadialShake_InnerRadius=128 RadialShake_OuterRadius=512 RadialShake_Falloff=2.f InputLinks(0)=(LinkDesc="Start") InputLinks(1)=(LinkDesc="Stop") VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Location",PropertyName=LocationActor) ShakeScale=1.f }