/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class RadialBlurActor extends Actor placeable; /** * Actor used to spawn radial screen blur */ /** Blur component created for the actor */ var() RadialBlurComponent RadialBlur; defaultproperties { Begin Object Class=RadialBlurComponent Name=RadialBlurComp End Object RadialBlur=RadialBlurComp Components.Add(RadialBlurComp) Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Actor' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Blur" End Object Components.Add(Sprite) }