/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * Used to define areas of a map by portal */ class PortalVolume extends Volume native placeable hidecategories( Advanced, Attachment, Collision, Volume ); /** List of teleporters residing in this volume */ var array Portals; cpptext { /** * Removes the portal volume to world info's list of portal volumes. */ virtual void ClearComponents( void ); protected: /** * Adds the portal volume to world info's list of portal volumes. */ virtual void UpdateComponentsInternal( UBOOL bCollisionUpdate = FALSE ); public: } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=False BlockActors=False BlockZeroExtent=False BlockNonZeroExtent=False BlockRigidBody=False End Object bCollideActors=False bBlockActors=False bProjTarget=False SupportedEvents.Empty SupportedEvents(0)=class'SeqEvent_Touch' }