/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** this Actor marks PortalTeleporters on the navigation network */ class PortalMarker extends NavigationPoint native; /** the portal being marked by this PortalMarker */ var PortalTeleporter MyPortal; cpptext { #if WITH_EDITOR virtual void addReachSpecs(AScout* Scout, UBOOL bOnlyChanged); #endif virtual UBOOL ReachedBy(APawn* P, const FVector& TestPosition, const FVector& Dest); } /** returns whether this NavigationPoint is a teleporter that can teleport the given Actor */ native function bool CanTeleport(Actor A); defaultproperties { bCollideWhenPlacing=false bHiddenEd=true }