/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleVelocityInheritParent extends ParticleModuleVelocityBase native(Particle) editinlinenew hidecategories(Object); /** * The scale to apply tot he parent velocity prior to adding it to the particle velocity during spawn. * Value is retrieved using the EmitterTime of the emitter. */ var(Velocity) rawdistributionvector Scale; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); } defaultproperties { bSpawnModule=true Begin Object Class=DistributionVectorConstant Name=DistributionScale Constant=(X=1.0,Y=1.0,Z=1.0) End Object Scale=(Distribution=DistributionScale) }