/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleMeshRotation extends ParticleModuleRotationBase native(Particle) editinlinenew hidecategories(Object); /** * Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). * The value is retrieved using the EmitterTime. */ var(Rotation) rawdistributionvector StartRotation; /** If TRUE, apply the parents rotation as well. */ var(Rotation) bool bInheritParent; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); /** * Extended version of spawn, allows for using a random stream for distribution value retrieval * * @param Owner The particle emitter instance that is spawning * @param Offset The offset to the modules payload data * @param SpawnTime The time of the spawn * @param InRandomStream The random stream to use for retrieving random values */ void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream); /** * Return TRUE if this module impacts rotation of Mesh emitters * @return UBOOL TRUE if the module impacts mesh emitter rotation */ virtual UBOOL TouchesMeshRotation() const { return TRUE; } } defaultproperties { bSpawnModule=true Begin Object Class=DistributionVectorUniform Name=DistributionStartRotation Min=(X=0.0,Y=0.0,Z=0.0) Max=(X=1.0,Y=1.0,Z=1.0) End Object StartRotation=(Distribution=DistributionStartRotation) bInheritParent=false }