//============================================================================= // ParticleModuleLocationEmitter // // A location module that uses particles from another emitters particles as // spawn points for its particles. // // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ParticleModuleLocationEmitter extends ParticleModuleLocationBase native(Particle) editinlinenew hidecategories(Object); //============================================================================= // Variables //============================================================================= // LocationEmitter /** The name of the emitter to use that the source location for particle. */ var(Location) export noclear name EmitterName; enum ELocationEmitterSelectionMethod { ELESM_Random, ELESM_Sequential }; /** * The method to use when selecting a spawn target particle from the emitter. * Can be one of the following: * ELESM_Random Randomly select a particle from the source emitter. * ELESM_Sequential Step through each particle from the source emitter in order. */ var(Location) ELocationEmitterSelectionMethod SelectionMethod; /** If TRUE, the spawned particle should inherit the velocity of the source particle. */ var(Location) bool InheritSourceVelocity; /** Amount to scale the source velocity by when inheriting it. */ var(Location) float InheritSourceVelocityScale; /** If TRUE, the spawned particle should inherit the rotation of the source particle. */ var(Location) bool bInheritSourceRotation; /** Amount to scale the source rotation by when inheriting it. */ var(Location) float InheritSourceRotationScale; //============================================================================= // C++ functions //============================================================================= cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual UINT RequiredBytesPerInstance(FParticleEmitterInstance* Owner = NULL); } //============================================================================= // Script functions //============================================================================= //============================================================================= // Default properties //============================================================================= defaultproperties { bSpawnModule=true SelectionMethod=ELESM_Random EmitterName=None InheritSourceVelocity=false InheritSourceVelocityScale=1.0 bInheritSourceRotation=false InheritSourceRotationScale=1.0 }