/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleAccelerationOverLifetime extends ParticleModuleAccelerationBase native(Particle) editinlinenew hidecategories(Object); /** * The acceleration of the particle over its lifetime. * Value is obtained using the RelativeTime of the partice. * The current and base velocity values of the particle * are then updated using the formula * velocity += acceleration* DeltaTime * where DeltaTime is the time passed since the last frame. */ var(Acceleration) rawdistributionvector AccelOverLife; cpptext { virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); } defaultproperties { bSpawnModule=false bUpdateModule=true Begin Object Class=DistributionVectorConstantCurve Name=DistributionAccelOverLife End Object AccelOverLife=(Distribution=DistributionAccelOverLife) }