/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PBRuleNodeComment extends PBRuleNodeBase native(ProcBuilding) collapsecategories hidecategories(Object); /** Horizontal size of comment box in pixels. */ var() int SizeX; /** Vertical size of comment box in pixels. */ var() int SizeY; /** Width of border of comment box in pixels. */ var() int BorderWidth; /** If we are drawing a box for this comment object, what colour should the border be. */ var() Color BorderColor; /** If we are drawing a box, should it be filled, or just an outline. */ var() bool bFilled; /** If bFilled is true, what colour should the background be. */ var() Color FillColor; cpptext { virtual void DrawRuleNode(FLinkedObjectDrawHelper* InHelper, FViewport* Viewport, FCanvas* Canvas, UBOOL bSelected); } defaultproperties { NextRules.Empty() SizeX=128 SizeY=64 BorderWidth=1 bFilled=true FillColor=(R=255,G=255,B=255,A=16) BorderColor=(R=0,G=0,B=0,A=255) }