/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * This interface deals with capturing gameplay events for logging with an online service */ interface OnlineEventsInterface; /** * Sends the profile data to the server for statistics aggregation * * @param UniqueId the unique id for the player * @param PlayerNick the player's nick name * @param ProfileSettings the profile object that is being sent * @param PlayerStorage the player storage object that is being sent * * @return true if the async task was started successfully, false otherwise */ function bool UploadPlayerData(UniqueNetId UniqueId,string PlayerNick,OnlineProfileSettings ProfileSettings,OnlinePlayerStorage PlayerStorage); /** * Sends gameplay event data to MCP * * @param UniqueId the player that is sending the stats * @param Payload the stats data to upload * * @return true if the async send started ok, false otherwise */ function bool UploadGameplayEventsData(UniqueNetId UniqueId,const out array Payload); /** * Sends the network backend the playlist population for this host * * @param PlaylistId the playlist we are updating the population for * @param NumPlayers the number of players on this host in this playlist * * @return true if the async send started ok, false otherwise */ function bool UpdatePlaylistPopulation(int PlaylistId,int NumPlayers);