/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * A font class that stores multiple font pages for different resolutions */ class MultiFont extends Font native; /** Holds a list of resolutions that map to a given set of font pages */ var() editinline array ResolutionTestTable; cpptext { void Serialize( FArchive& Ar ); /** * Called after object and all its dependencies have been serialized. */ virtual void PostLoad(); /** * Caches the character count and maximum character height for this font (as well as sub-fonts, in the multi-font case) */ virtual void CacheCharacterCountAndMaxCharHeight(); /** * Calulate the index for the texture page containing the multi-font character set to use, based on the specified screen resolution. * * @param HeightTest the height (in pixels) of the viewport being rendered to. * * @return the index of the multi-font "subfont" that most closely matches the specified resolution. this value is used * as the value for "ResolutionPageIndex" when calling other font-related methods. */ virtual INT GetResolutionPageIndex(FLOAT HeightTest) const; /** * Determine the height of the mutli-font resolution page which will be used for the specified resolution. * * @param ViewportHeight the height (in pixels) of the viewport being rendered to. */ virtual FLOAT GetAuthoredViewportHeight( float ViewportHeight ) const; /** * Calculate the amount of scaling necessary to match the authored resolution for the multi-font level which most closely matches * the specified resolution. * * @param HeightTest the height (in pixels) of the viewport being rendered to. * * @return the percentage scale required to match the size of the multi-font's closest matching subfont. */ virtual FLOAT GetScalingFactor(FLOAT HeightTest) const; } /** * Calulate the index into the ResolutionTestTable which is closest to the specified screen resolution. * * @param HeightTest the height (in pixels) of the viewport being rendered to. * * @return the index [into the ResolutionTestTable array] of the resolution which is closest to the specified resolution. */ native function int GetResolutionTestTableIndex(float HeightTest) const; defaultproperties { }