/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MorphNodeWeight extends MorphNodeWeightBase native(Anim) hidecategories(Object); cpptext { virtual void GetActiveMorphs(TArray& OutMorphs); virtual FLOAT GetSliderPosition(); virtual void HandleSliderMove(FLOAT NewSliderValue); } /** Weight to apply to all child nodes of this one. */ var float NodeWeight; /** * Change the current NodeWeight of this MorphNodeWeight. */ native function SetNodeWeight(float NewWeight); defaultproperties { bDrawSlider=true NodeConns(0)=(ConnName=In) }