/** * MatineePawn - used only to preview in Matinee * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MatineePawn extends Pawn native(Pawn); cpptext { // Sets Mesh to PreviewMesh void ReplacePreviewMesh(USkeletalMesh * NewPreviewMesh); }; // Preview Mesh var() editoronly SkeletalMesh PreviewMesh; defaultproperties { Begin Object Class=SkeletalMeshComponent Name=PawnMesh // to match your in-game character // set this to be same Translation=(Z=-72) End Object Mesh=PawnMesh Components.Add(PawnMesh) Physics = PHYS_Falling Begin Object Name=CollisionCylinder CollisionRadius=+0030.0000 CollisionHeight=+0072.000000 End Object }