/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * Utility class designed to allow you to connect a MaterialInterface to a Matinee action. */ class MaterialInstanceActor extends Actor native placeable hidecategories(Movement) hidecategories(Advanced) hidecategories(Collision) hidecategories(Display) hidecategories(Actor) hidecategories(Attachment); /** Pointer to MaterialInterface that we want to control paramters of using Matinee. */ var() MaterialInstanceConstant MatInst; defaultproperties { TickGroup=TG_DuringAsyncWork Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.MatInstActSprite' HiddenGame=true AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Materials" End Object Components.Add(Sprite) bNoDelete=true }