/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionRotateAboutAxis extends MaterialExpression native(Material); var ExpressionInput NormalizedRotationAxisAndAngle; var ExpressionInput PositionOnAxis; var ExpressionInput Position; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); } defaultproperties { MenuCategories(0)="Math" MenuCategories(1)="Utility" }