/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionMeshSubUVBlend extends MaterialExpressionMeshSubUV native(Material); cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="Texture" MenuCategories(1)="Particles" }