/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LandscapeGizmoRenderComponent extends PrimitiveComponent native(Terrain) hidecategories(Object); cpptext { /** * Creates a new scene proxy for the path rendering component. * @return Pointer to the FLandscapeGizmoSceneProxy */ virtual FPrimitiveSceneProxy* CreateSceneProxy(); }; defaultproperties { HiddenGame=true AlwaysLoadOnClient=false AlwaysLoadOnServer=false bSelectable=false }