/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // Keypoint, the base class of invisible actors which mark things. //============================================================================= class Keypoint extends Actor abstract placeable native; var() SpriteComponent SpriteComp; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Keypoint' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Keypoints" End Object Components.Add(Sprite) SpriteComp=Sprite; bStatic=True bHidden=True }