/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstVisibility extends InterpTrackInst native(Interpolation); var() EVisibilityTrackAction Action; /** * Position we were in last time we evaluated. * During UpdateTrack, events between this time and the current time will be processed. */ var float LastUpdatePosition; cpptext { /** */ virtual void InitTrackInst(UInterpTrack* Track); } defaultproperties { }