/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstVectorProp extends InterpTrackInstProperty native(Interpolation); cpptext { virtual void SaveActorState(UInterpTrack* Track); virtual void RestoreActorState(UInterpTrack* Track); virtual void InitTrackInst(UInterpTrack* Track); } /** Pointer to vector property in TrackObject. */ var pointer VectorProp; /** Saved value for restoring state when exiting Matinee. */ var vector ResetVector;