/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstSound extends InterpTrackInst native(Interpolation); cpptext { virtual void InitTrackInst(UInterpTrack* Track); virtual void TermTrackInst(UInterpTrack* Track); } var float LastUpdatePosition; var transient AudioComponent PlayAudioComp; defaultproperties { }