/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstBoolProp extends InterpTrackInstProperty native(Interpolation); cpptext { /** * Initialize the track instance. * * @param Track The track associated to this instance. */ virtual void InitTrackInst( UInterpTrack* Track ); /** * Save any variables from the actor that will be modified by this instance. * * @param Track The track associated to this instance. */ virtual void SaveActorState( UInterpTrack* Track ); /** * Restores any variables modified on the actor by this instance. * * @param Track The track associated to this instance. */ virtual void RestoreActorState( UInterpTrack* Track ); } /** Pointer to boolean property in TrackObject. */ var pointer BoolProp; /** Mask that indicates which bit the boolean property actually uses of the value pointed to by BoolProp. */ var int BitMask; /** Saved value for restoring state when exiting Matinee. */ var bool ResetBool;