class InterpTrackFloatParticleParam extends InterpTrackFloatBase native(Interpolation); /** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ cpptext { // InterpTrack interface virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode); virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst); virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump); //virtual class UMaterial* GetTrackIcon() const; } /** Name of property in the Emitter which this track mill modify over time. */ var() name ParamName; defaultproperties { TrackInstClass=class'Engine.InterpTrackInstFloatParticleParam' TrackTitle="Float Particle Param" }