/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * This object is responsible for the display and callbacks associated * with handling ingame advertisements */ class InGameAdManager extends PlatformInterfaceBase native(PlatformInterface); cpptext { /** * Called by platform when the user clicks on the ad banner. Will pause the game before * calling the delegates */ void OnUserClickedBanner(); /** * Called by platform when an opened ad is closed. Will unpause the game before * calling the delegates */ void OnUserClosedAd(); } enum EAdManagerDelegate { AMD_ClickedBanner, AMD_UserClosedAd, }; /** If true, the game will pause when the user clicks on the ad, which could take over the screen */ var bool bShouldPauseWhileAdOpen; /** * Perform any needed initialization */ native event Init(); /** * Allows the platform to put up an advertisement on top of the viewport. Note that * this will not resize the viewport, simply cover up a portion of it. * * @param bShowOnBottomOfScreen If TRUE, advertisement will be shown on the bottom, otherwise, the top */ native function ShowBanner(bool bShowBottomOfScreen); /** * Hides the advertisement banner shown with ShowInGameAdvertisementBanner. If the ad is currently open * (ie, the user is interacting with the ad), the ad will be forcibly closed (see ForceCloseInGameAdvertisement) */ native function HideBanner(); /** * If the game absolutely must close an opened (clicked on) advertisement, call this function. * This may lead to loss of revenue, so don't do it unnecessarily. */ native function ForceCloseAd(); /** * Sets the value of bShouldPauseWhileAdOpen */ function SetPauseWhileAdOpen(bool bShouldPause) { bShouldPauseWhileAdOpen = bShouldPause; } defaultproperties { bShouldPauseWhileAdOpen=true }